E-Sports

Is this the future and will leave pro-sports in the dust?

“Over 100 gamers have earned more than $250,000 in prize money alone, without counting the sponsorship deals and income that many of these players receive from streaming their practice games on services like Twitch. But they pale in comparison to the top-10 players, who have earned more than $10 million for their gaming prowess alone.”
from Business Insider UK


“Financial institutions are starting to take notice. Goldman Sachs valued e-sports at $500 million in 2016 and expects the market will grow at 22% annually compounded over the next three years into a more than $1 billion opportunity. And industry statistics are already backing this valuation and demonstrating the potential for massive earnings. To illustrate the market value, market growth, and potential earnings for e-sports, consider Swedish media company Modern Times Group's $87 million acquisition of Turtle Entertainment, the holding company for ESL. YouTube has made its biggest e-sports investment to date by signing a multiyear broadcasting deal with Faceit to stream the latter's e-sports Championship Series. And the NBA will launch its own e-sports league in 2018.”
from Business Insider UK


"Newzoo, an expert in video games data, predicts that the global eSports audience will increase to a staggering 385 million people in 2017 and estimates that revenues from eSports will grow from $130 million in 2012 to $696 million this year."


In Switzerland, the e-sports activities are picking up as well. UPC Cablecom and now also Swisscom are getting active in this space.


At the event, we will explain and live demonstrate the e-sports phenomena, as well as showcasing the current and future trends and the advertisement markets for e-sports.
There are ambitions to have a mega-sport event also in Switzerland soon and to fill a whole sports arena in Zurich, Basel, Bern, Geneva with tens of thousands of e-sports enthusiasts.


Program





Program (Preliminary)

Introduction to the e-sports phenomena


by Turtle Entertainment, ESL

Why is e-sports such an exciting business opportunity?


by Heinrich Zetlmayer, Active Investor & Board Member, ESL

Live demo, final match: FIFA soccer, FC Basel, FC St. Gallen, Bern and others


organized and presented by Swiss e-sports Federation

E-sports innovations from California


  • Electronic Arts
  • Activision Blizzard
  • ...

Speakers

Heinrich Zetlmayer

Heinrich Zetlmayer is an active investor and board member of Lykke Corp., the global trading platform based on blockchain technology.

Besides Lykke, he is engaged in several growth companies in Fintech, Crowdtasking and other digital domains on board and operational level and as an investor.

He has acted as Co-Managing Director of Turtle Entertainment, the largest esports company globally and is also on its supervisory board.

He is also a partner of mas and focuses on the setup and execution of growth and performance programmes where boards or owners wish to accelerate the development of their company.

Formerly he was a member of IBM’s Executive Board in Switzerland and Vice President and Country Leader of IBM Global Business Services.

At IBM he held several senior positions within IBM Global Business Services, including leading IBM’s Supply Chain and Operations Services in EMEA.

Financial Services Industry was part of his responsibilities.

Prior to joining IBM, Heinrich was with the international management consultant Arthur D. Little for seven years as Global Head of Operations Management Practice and a member of its Global Management Committee.

He helped several major global and national companies in the US and Europe on revenue, cost and capital efficiency increases for competitive leadership and in turnaround situations.

He holds a Ph.D. (Dr.-Ing) in Industrial Engineering and a Diploma of Mechanical Engineering from the Technical University in Munich and has lived in several European countries and in the US.

Heinrich is a Swiss and German citizen, born in Munich, and speaks German, English, Italian, Norwegian and French.

Vinzenz Kögler

I am an Austrian citizen, born April 2nd 1986 in Bregenz, Austria. In 2005 I moved to Zurich to study at ETH Zurich, and afterwards stayed for love – and married in July 2017.

From ETH Zurich I have acquired a BSc in Electrical Engineering and Information Technology as well as a MSc in Biomedical Engineering. For my Master theses I attended Harvard University as Student Researcher.

Having been passionate about videogame’s competitive nature, i.e. e-Sports, ever since being a kid, I was not actively involved in the Swiss scene until 2011, which was when I started organizing viewing parties for major international e-Sports Tournaments.

From there I came around the Swiss Scene very quickly. I joined the Swiss e-Sports Federation in 2012, became President in 2013 and remained in this position ever since.

Having built a great international network as President of the SeSF, I was offered the privilege to become a member of the Board of the International e-Sports Federation in December 2016.

Nicolas Pidancet

After a Bachelor Degree in Socioeconomics, Nicolas Pidancet started off as a freelance event organiser for sports and cultural events.

In 2014, hyped by the fast development of e-sports in the rest of the world, he started organising small e-sports competitions in Geneva and cofounded the first cantonal federation, Geneva E-Sport. After two years of discussion, Geneva E-Sport got recognised by the authorities and since then, they have been working closely together to develop a healthy amateur practice of e-sports.

In 2016 and 2017, Nicolas presided over a collective of associations that created the biggest video game fair in French speaking Switzerland: the Geneva Gaming Convention. Taking place at Palexpo, it has reached over 17'000 visitors in two years (check the aftermovie).

Today, he's leading the Swiss e-Sports Federation's Commission for the Recognition of e-sports in Switzerland, through the application to become a member of Swiss Olympics.

Jens Hilgers

Jens is a Founding Partner of BITKRAFT Esports Ventures, the worlds first and largest dedicated esports investment fund. He is also Co-founder and Chairman of Esports team G2 Esports as well as Co-Founder and CEO of the leading big data company in Esports DOJO Madness.

Widely considered one of the Godfathers of esports Jens launched his first esports online services in 1997 and founded ESL in 2000. As CEO for ten years, Jens grew ESL into the world's most prestigious esports brand and, along with it, paved the way for esports to go mainstream. In 2015, international entertainment company, MTG, acquired a majority stake in ESL, marking the first acquisition of an esports company by a traditional media organization. Since 2013, Jens has actively invested in startups with a visible focus on esports.